


If you are using the Progressive Image Sampler, the image is kept in the memory during the rendering. See the Save V-Ray Image File section for more information. To see what is being rendered, turn on the Generate preview setting. It does not store any data in the RAM, so this feature is very handy when rendering huge resolutions for preserving memory with Memory frame buffer disabled. V-Ray raw image file – When enabled, V-Ray directly writes to disk the raw image data as it is being rendered. Preset – Selects a resolution for the V-Ray VFB from a list of resolution presets when the Get resolution from 3ds Max is disabled. Swap – Swaps the values of Height and Width parameters. Height – Specifies the height of the image when Get resolution from Max is disabled. Width – Specifies the width of the image when Get resolution from Max is disabled. Pixel aspect – Specifies the pixel aspect for the rendered image in the V-Ray frame buffer when Get resolution from Max is disabled. Image aspect – Specifies the image aspect for the rendered image in the VFB when Get resolution from Max is disabled Get resolution from 3ds Max – Causes the V-Ray VFB to take its resolution from the 3ds Max common render settings. Reset VFB position – Returns the V-Ray VFB to its original location in case its position has been previously changed. The same can also be achieved with the showLastVFB() MaxScript method of the V-Ray renderer. Show last VFB – Opens the V-Ray VFB if it has already rendered and then closed.

If you wish to render really high resolutions that would not fit into memory or that may eat up a lot of your RAM not allowing for the scene to render properly, you can turn this feature off and use only the Render to V-Ray raw image file feature. Memory frame buffer – Creates a V-Ray frame buffer and uses it to store color data that you can observe while rendering and afterwards. When disabled, renderings appear in the 3ds Max frame buffer instead. Enable built-in frame buffer – Enables the use of built-in V-Ray Frame Buffer.
